Cleric Subclasses You can also ignore the equipment from your class and background, and start with 5d4 x 10 gp instead.
You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet. 2nd Level. Cantrip Expansion Feat 2. Cleric. You study a wider range of simple spells. You can prepare two additional cantrips.
Bonus Action. A spell cast having a Bonus Action is particularly quick. You have to make use of a Bonus Action in your Use cast the spell, so long as you haven’t already taken a Bonus Action this turn. You cannot cast another spell throughout the same turn, aside from a cantrip having a Casting Duration of 1 action. Some Spells could be cast.
These are the spells that the Cleric class can learn. For a list of every spell, see List of Spells. FANDOM. Games. 1 bonus action Inflict Wounds: Necromancy 1 action ATK Protection from Evil and Good: Abjuration 1 action Yes Purify Food and Drink: Transmutation 1 action Yes Sanctuary: Abjuration 1 bonus action Shield of Faith: Abjuration 1 bonus action Yes 2nd Level. Name School Casting.
Spell Lists. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains.
You can also ignore the equipment from your class and background, and start with 5d4 x 10 gp instead. At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
In addition, she receives bonus spells per day if she has a high Wisdom score (see Table: Ability Modifiers and Bonus Spells). Clerics meditate or pray for their spells. Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. A cleric may prepare and cast.
As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls.
In addition, they receive bonus spells per day if they have a high Wisdom score. A cleric who uses the Aid Another action in combat to grant a bonus to an ally counts as attacking for purposes of Castigate's healing ability. The cleric cannot be their own adjacent ally. Special: If the cleric casts any healing spells while Castigate is in effect, the cleric may also slide the target ally or.
Most spells require a single action to cast, but some spells require a bonus action, a reaction, or much more time to cast. Bonus Action. A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip.
Cleric These spells are available for the Cleric. But they are not class exclusive spells and will be available for other classes as well. For Cleric exclusive spells, look here. Remove the adds. 2 columns Portrait Use custom order 3 columns Landscape Use default order Compressed Include spell slots Exclude spell slots. Create and save your spellbook, sign up now! Reset your filter. Name.
A lot of Cleric spells require touch attacks, so this illusion can do the dirty work of walking to an ally for you. That does take up a bonus action, but saving Move Actions is important. You can also angle spells around corners much easier, as long as you have a way of seeing your targets, like small holes or divination spells. You can also do.
Each domain grants a number of domain powers, dependent upon the level of the cleric, as well as a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell she can cast, from 1st on up. Each day, a cleric can prepare one of the spells from her two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her.
The second entry in our cleric spells 5E list lets you create a floating, spectral weapon that will remain for one minute, which is the equivalent of six combat rounds. This weapon will let you take a bonus action where it will deal damage equal to 1d8 plus your spellcasting modifier. If you set Spiritual Weapon in a spell slot above the second level, you will get to roll an additional 1d8 per.
Concentration Bonus Action Reaction Multiple. Cleric Spells. CANTRIPS -Guidance (Target adds 1d4 to one ability check) Casting Time: 1 action. Range: Touch. Components: V, S. Duration: Concentration, up to 1 minute -Sacred Flame (1d8 Radiant damage) Casting Time: 1 action. Range: 60 feet. Components: V, S. Duration: Instantaneous -Spare the Dying (Target with 0 hp become stable) Casting.
Life Domain Spells; Cleric Level Spells; 1st: Bless, Cure Wounds: 3rd: Lesser Restoration, Spiritual Weapon: 5th: Beacon of Hope, Revivify: 7th: Death Ward, Guardian of Faith: 9th: Mass Cure Wounds, Raise Dead: Bonus Proficiency. When you choose this domain at 1st level, you gain proficiency with heavy armor. Disciple of Life. Also starting at 1st level, your healing spells are more effective.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
The other answers have suggested you need a damaging cantrip: I disagree. You need a damaging option. It doesn’t have to be a cantrip. If you’re a War Domain Cleric, you’re probably going to be wielding some kind of weapon, be it ranged or melee -.
Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. Spellcasting Ability. Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers.